App Review: Project 72 by Dogtown Studios

by Rob   on February 26, 2010
Filed under Daily App Reviews, Games

img 0106 200x300 App Review: Project 72 by Dogtown StudiosI was browsing the App Store the other day (nothing new here) when I came across Project 72 (developed in 72 hours, hence the name) in the New/Featured section so I decided to give it a go. It had a few reviews on it, not much, so I kinda knew that I was taking a chance with my dollar purchase but hey, what’s a buck, right? The game installed in mere moments and I was ready to blast off (you pilot a rocket).

The whole premise of Project 72 is incredibly simple: stay alive as long as you can as you steer your rocket around asteroids and planets while trying to gather fuel and other power ups. That’s it, you just steer and hang on tight! The rocket goes faster and faster and there are more and more obstacles to avoid. Some power ups give you the ability to shoot and destroy obstacles (very important) while others just simply keep you alive (fuel). If you run out of fuel, well, you’re dead – game over. If you hit an astroid or two it will quickly take away from your life and it’ll be game over as well.

Each game lasts only a few minutes. At least, that was the case for me. Even less for my 5yo since his reaction time was soooo much slower (hey, they’re still developing, right?). Controls are simple. Tilt your device left or right to steer and touch the screen when you’d like to blast an asteroid. It doesn’t get much easier than that, really.

For the simplicity of this game it does have some minor addicting component to it. However, be warned that once you’ve played for a few minutes you’ve pretty much seen the entire game. It doesn’t change or progress beyond getting faster and the powerups you collect – hence the very short game duration. For a dollar that this costs then it may be worth a try, especially if anything I’ve mentioned above sounds appealing. Recommended for those with interest in space ship / flying games.

What we liked: Simple game play, short games for times when you don’t have a lot of time, nice graphics, easy controls.
What we didn’t like: Not enough change to keep interest, once played the game will lose interest from casual gamers, replayability/stickiness.

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